Tag: Conspiracy X Second Edition

[Scenario] No Good Deed – Conspiracy X 2nd Edition

The development of this scenario has a long and (un)interesting story, with its genesis arising during a holiday break with my family and it being changed, chopped-up and rewritten numerous times in the years since. What you find below is the final version, one I feel brings the core elements of a story to life without belabouring the point – a demonstration of how even the most humanitarian of deeds comes with consequences in the setting like Conspiracy X.  Of course, while at its heart No Good Deed is a pretty simple and straightforward investigative adventure (the longest by word count – at 14,000 – that I’ve written for Conspiracy X) I just know that conspiracy-horror fans will get a kick out of playing it. I do hope you enjoy!

No Good Deed

NO GOOD DEED is an investigative scenario that will throw an unsuspecting AEGIS Cell into a race against time. From a seemingly straightforward police shooting through to experiments with Saurian DNA, as the old saying goes ‘no good deed ever goes unpunished’.

Designed to introduce new players to the world of Conspiracy X. It should take no more than a few hours to complete, but this could be extended by both the players actions and the Chronicler’s desire to explore some of the key plot points further.

A long time in the making, I need to thank the following for being my guinea-pigs… I mean playtesters… of this scenario as it went through its various iterations – Darryn Mercer, Mark Chiddicks, Julia Blackmore, Marcus Gustafson, Garth Allen, Dan Woodhouse, Angela Whiteman, Hamish Gaundan, and Roger Awhimate.

[Conspiracy X] Collection Schedule – An Introduction to ConspiracyX 2nd Edition

Introducing new games is always difficult for a Game Master, often a table already has its favourites, or prefers a specific type of setting or mechanics. Often, especially in this age where new games come out every other day, just getting the time to create simple characters, or complete a basic scenario can be a challenge. This is why Collection Schedule has been written, to be a sampler (or a taster if you’d prefer) to the Con X 2nd Edition Unisystem rule set, and allow potential players see just want sort of fun this great game brings to the table!

Collection Schedule

A short introductory adventure designed to be run as a filler or demonstration scenario to be run at gaming conventions or when Chroniclers are looking to try out Conspiracy X second edition.

With a plot focused on character interaction and thinking outside the square, it should be completed by even the most inexperienced gamers in less than an hour or so. To assist new players and Chroniclers, 3 pre-generated characters are included, ensuring everyone can get to the table as quickly as possible.

You can also download this and other Conspiracy X material I’ve created over at the ConX hub found here

[Review] Conspiracy X Second Edition Core Rulebook

It seemed logical to start the review entries of this blog covering the book that brought about the rebirth of Conspiracy X in the middle of the 2000s – Conspiracy X 2nd edition. Written and compiled by the ever friendly David F. Chapman (Dave to his friends and fans – see our interview with him here), it not only converts the game into Eden’s Unisystem mechanics, but also blends together material from numerous first edition supplements into a definitive post 9/11 edition.

I should warn you, this review is probably different from others you might have read on this game, I say this, as it doesn’t go into the background and premise of Conspiracy X, and nor will it directly compare this edition to the first. Instead it simply focuses on the various elements that I, the reviewer, have found of most interest within its pages – from the good to the not so good.

In the future, we’ll return to this book to look deeper into its contents, as well as examine what elements it brings to the gaming table and how they might be used in play.

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