The year is 1917 and the Great War – the war to end all wars – rages into its 4th year. All of Europe is a blaze with conflict. With no end in sight, the flower of England’s youth fights on in the vain hope of securing a brighter, better future for themselves. Yet, little do they know how history will unfold as a darker, older evil begins to sweep across their beloved homeland.
For those who remain behind in this green and pleasant land, life is not the same. Each day the newspapers bring word of yet another battle, and the lists of the dead. With the war comes change, and with it the traditions so strongly upheld since the reign of Queen Victoria, start to break down; women join the work force in the place of their fathers, husbands and sons, and the rigid class structure begins to show its first signs of fragility. It is these hardy souls, those not called to arms but nevertheless drawn to the fight, who must rise to the challenges ahead, and together stand Against the Green Flame!

Against the Green Flame is a Call of Cthulhu mini-campaign (i.e. a longer adventure spanning multiple sessions) written for a small group of experienced players. Set during the last grueling years of the Great War, it places the investigators on a quest to learn more about the deeds of a dear friend; a mission that will lead them to confront agents of a horror worse than any nightmares.
As the group uncovers the extent of the threat, following the last clues left by their friend, they will find themselves travelling from rural England, into bustling metropolises and even into the heart of the very conflict that so devours the known world.

Thematically this adventure is focused heavily on investigation and mystery, where each clue reveals something more of what has happened in the past and what may unfold in the future. It is these clues the characters must discover if they are ever to find a fitting conclusion to the mystery at hand.

Status of this Project

Planned to be delivered in two parts, the outline of Part One (The Mysteries of James Croot) stands at a 14,500 word count. Part Two (Seat of an Ancient God) need to be defined and reworked to change its location setting in France.