Tag: David Chapman

[Personal Reflection] Dark Conspiracy & Call of Cthulhu

“We do not learn from experience… we learn from reflecting on experience.”
– John Dewey

It probably goes without saying that I’ve always been a fan of Dave Chapman’s work as an RPG designer (umm… see the Conspiracy X material here on this site for ongoing evidence) and as such I’m an avid follower of his blog. In 2020 he completed a series of posts called [Roll Your Own Life] The Games That Shaped Me that looked at the Role Playing Games that influenced and guided him in his writing and personal life. These brief snippets are fascinating, and they’ve inspired me to do the same, although maybe a little more critically.

So without further ado … unashamedly stolen (with permission) … this is “Games That Shaped Me”.

[Review] Conspiracy X Second Edition Introductory Kit

Project Bluebook lied to you. They are among us, and they have been here for some time.

Those are the first words to greet the reader of the Conspiracy X (Second Edition) Introductory Game Kit; two short sentences that I suspect convey the core conceit of Eden Studio’s popular roleplaying game of modern-day conspiracy and alien invasion more concisely than perhaps a hundred more paragraphs ever could. They invite the reader into a world of mystery, of lies and intrigue, and hint that maybe… just maybe… they can do something about it.

But does the Conspiracy X Second Edition Introductory Game Kit (hereafter noted as simply the Intro Kit) live up to this tempting summons? Does it deliver as a ‘taster’ of things to come, or does it simply leave a foul tang on the tongue? Well, let’s read on and find out…

[Review] Conspiracy X Second Edition Core Rulebook

It seemed logical to start the review entries of this blog covering the book that brought about the rebirth of Conspiracy X in the middle of the 2000s – Conspiracy X 2nd edition. Written and compiled by the ever friendly David F. Chapman (Dave to his friends and fans – see our interview with him here), it not only converts the game into Eden’s Unisystem mechanics, but also blends together material from numerous first edition supplements into a definitive post 9/11 edition.

I should warn you, this review is probably different from others you might have read on this game, I say this, as it doesn’t go into the background and premise of Conspiracy X, and nor will it directly compare this edition to the first. Instead it simply focuses on the various elements that I, the reviewer, have found of most interest within its pages – from the good to the not so good.

In the future, we’ll return to this book to look deeper into its contents, as well as examine what elements it brings to the gaming table and how they might be used in play.

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