Tag: Conspiracy X First Edition Page 1 of 2

[Review] The Hand Unseen – 1st Edition

Let me tell you again, AEGIS nothing more than a cult and we, I’m afraid to say, have been lied to for far too long…

From its release in early 1996, Conspiracy X had always operated under one simple premise – the player’s characters, as members of a secret conspiracy known as AEGIS – are humanity’s last hope, the final protectors of mankind… the so-called ‘bodyguard of lies’. This book, The Hand Unseen, whips away that veil of half-truths and rumours and simply asks – What if AEGIS aren’t the ‘good guys’ we all believed them to be? What if their approach to the existential threat of extraterrestrial invasion and the rise of supernatural dangerous phenomenon as nothing more than closed-eyed, fear mongering? And if that is all true, then who will stand as the champions all of humanity?

That, my dear reader, is why this book exists, to tell you that there is another way, and that a programme for humanity’s salvation is already underway… whether you like it or not!

[Review] Nemesis: The Grey Sourcebook – 1st Edition

Watch the Skies! For they are ‘The Grey’ and they mean us great harm…

With the successful launch of the Conspiracy X roleplaying game in early 1996, New Millennium Enterprises (the original publishers of game line and the precursors to Eden Studios) quickly realised they were on a winner and had captured an audience wanting to know more of the setting’s mythology and background. Either anticipating this interest or responding rapidly to its demand, Nemesis – The Grey Sourcebook was released a few months later.

This review continues my series of looking back on the various books, supplements and publications that have been released for Conspiracy X over the years, and in the processes looking at what insights this – once extremely popular – roleplaying game might reveal to us here in the 2020s.

[Interview] M. Alexander Jurkat – Founding Owner of Eden Studios

One of the pleasures I have as an ‘archivist’ of some pretty cool, albeit it Out-Of-Print, roleplaying games (see www.stormbringerrpg.com and www.darkconspiracytherpg.info for other sites I run) is the opportunity to interview the creative forces behind the products that now line my (overburdened) shelves. Over the years I’ve interviewed plenty of gamers who have given their time and effort to chat with me about the creation and history of various games and products, but few has given me as much pleasure as this interview with Alex Jurkat – one of Eden’s Studio’s founding editors. Please read on to hear about how Eden rose would rise to become one of the leading lights of tabletop gaming in the late 90s and early 2000s – from saving Conspiracy X from what could have been a very fatal false start, through to the arrival of the Unisystem mechanics and the publication of the Buffy the Vampire Slayer RPG….

[Review] Game Master’s Screen – 1st Edition

It seems quite odd to be reviewing a Game Master’s Screen, but the reality is that I’m not so much reviewing the screen, rather than the 48-page booklet that is bundled within this package. To compound this confusion, the fact the core part of the package is a scenario that focused on the paranormal, rather than the Extra-terrestrial aspects (which I normally prefer), of the Conspiracy X setting, it initially worried me that I wouldn’t do this supplement the justice it deserves.

So, did I like the screen, the scenario and everything else that came with the Conspiracy X 1st Edition Game Master’s supplement? Read on, dear friend, and you will find out!

Please note, this review is written with the assumption that the reader is already familiar with the setting of the Conspiracy X RPG (or Con X as it is often abbreviated). For those of you reading this review who may not be so familiar with the themes of this game, the one sentence summary would be – in Con X the players take on the roles of agents within Aegis, a clandestine organization tasked with hiding the truth of aliens, monsters and the supernatural from the fragile minds of humanity. Yes, yes, think X-Files, but an X-Files where you are the Smoking Man rather than Fox or Mulder.

This review continues my series of looking back on the various books, supplements and publications that have been released for Conspiracy X over the years, and in the processes looking at what insights this – once extremely popular – roleplaying game might reveal to us here in the 2020s.

[Review] Bodyguard of Lies 3 – Synergy

It’s been way too long, but I thought I’d return to my rambling evaluation of the Conspiracy X line with one of the game’s lesser known publications – Bodyguard of Lies 3 – Synergy. And yes, because I like to be contrary, I thought I’d leap right into the third book of the series…

This review is written with the assumption that the reader is already familiar with the setting and themes of the Conspiracy X RPG (or Con X as it is often abbreviated). For those of you reading this review who may not be so educated, the one sentence summary of this game would be – in Con X the players take on the roles of agents within Aegis, a clandestine organization tasked with hiding the truth of aliens, monsters and the supernatural from the fragile minds of humanity.

For those who do not know, the Bodyguard of Lies (BoL) was a series of three supplements released during 1998 and 99 by Eden Studios to support the 1st edition of Conspiracy X. Designed as part magazine, part splatbook, I get the impression they were aimed at maintaining the interest in the game line while longer, more traditional, game supplements were being written. This format also provided an opportunity to explore subjects, and provide scenarios, that were either too brief, or perhaps too tangential, to the core Con X setting to warrant their own dedicated release. These days I’d imagine such material might well appear on publisher’s website as a freebie or as a quick and easy PDF release via Drivethrurpg, so seeing these articles and adventures in physical print format is quite cool (even I do have some reservations on the form factor of the books).

Now, I can only speak for myself, but I missed the original publication of all three issues of BoL, which seems strange, especially given my interest in conspiracy and horror gaming. I do, however, wonder if my personal overlooking of this line may well be a pointer as to why only 3 books were released? In any case it’s a shame we didn’t see more of these, especially – as I note later – there seemed more material awaiting the wings.

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