Geist in the Shell is a The Esoterrorists scenario specifically designed to kickstart a new campaign. Short on answers but long on questions, it presents a foundation from which a Game Master and their players can create their own The Esoterrorists mystery.
Category: One-off Adventures
With the Grand Reorganisation of the Unbound Publishing site and a renewed personal interest in the Call of Cthulhu game setting, I’ve restarted work on one of my older project – Dire Consequences.
I aim to have the completed supplement out around September this year (about a year after Monophobia), but will aim to release a number of teasers and drafts for both interest sake and to see what the playing public think of my approach.