Category: Conspiracy X

[Conspiracy X] Welcome to a New Bodyguard of Lies

A few years back I rediscovered Eden Studios’ interesting game of aliens and the supernatural; Conspiracy X (now in a superb 2nd edition). As was my want at the time, I threw together a little website to collect together my thoughts on the game and to act as an outlet for a few creative Con X ideas that I had bobbing about. While this did result in a number of articles being thrown up, the approach as a whole never really went anywhere, competing as it does with my various other projects (such as this very site – unboundbook.org!). However, rather than just abandon everything I have created, and with a view towards consolidation, I have now transferred everything of real interest to pages within Unbound Publishing.

To ‘celebrate’ this event I’ve also released one of the many ConX scenario ideas I’ve tinkered with over the years – Blue on Blue – along with – from that old site – an interview I did with the 2nd Edition author Dave Chapman, and a rather harsh review of the aforementioned core Conspiracy X 2nd Edition Rulebook.

[Review] Conspiracy X Second Edition Core Rulebook

It seemed logical to start the review entries of this blog covering the book that brought about the rebirth of Conspiracy X in the middle of the 2000s – Conspiracy X 2nd edition. Written and compiled by the ever friendly David F. Chapman (Dave to his friends and fans – see our interview with him here), it not only converts the game into Eden’s Unisystem mechanics, but also blends together material from numerous first edition supplements into a definitive post 9/11 edition.

I should warn you, this review is probably different from others you might have read on this game, I say this, as it doesn’t go into the background and premise of Conspiracy X, and nor will it directly compare this edition to the first. Instead it simply focuses on the various elements that I, the reviewer, have found of most interest within its pages – from the good to the not so good.

In the future, we’ll return to this book to look deeper into its contents, as well as examine what elements it brings to the gaming table and how they might be used in play.

Page 3 of 3

Powered by WordPress & Theme by Anders Norén