Category: Conspiracy X Page 1 of 3

[Review] Sub Rosa – 1st Edition

“Three may keep a secret… if two of them are dead.”
– Benjamin Franklin,
Poor Richard’s Almanack

While Conspiracy X is best known for its setting focused on humanity’s ongoing struggle against aliens, monsters, and the supernatural, perhaps its most intriguing notion – its diamond hidden in the rough, so to speak – is its exploration into the very concept of ‘conspiracy’ itself. Sub Rosa: The Conspiracy Creation Sourcebook, is the game’s deep dive into this very subject, a supplement that aims to present a theoretical examination of how conspiracies come about, how they are run, and most importantly how they are created within the Conspiracy X ruleset.

But just how well does it succeed in this task? Do we get nothing more than a shallow look at the same old tired conspiracies we see in so many other game lines, or will it break the shackles and truly deliver a sourcebook that allows Game Masters to build brand new layers of intrigue into their existing campaigns? Well, dear reader, read on and we shall find out…

[Review] The Hand Unseen – 1st Edition

Let me tell you again, AEGIS nothing more than a cult and we, I’m afraid to say, have been lied to for far too long…

From its release in early 1996, Conspiracy X had always operated under one simple premise – the player’s characters, as members of a secret conspiracy known as AEGIS – are humanity’s last hope, the final protectors of mankind… the so-called ‘bodyguard of lies’. This book, The Hand Unseen, whips away that veil of half-truths and rumours and simply asks – What if AEGIS aren’t the ‘good guys’ we all believed them to be? What if their approach to the existential threat of extraterrestrial invasion and the rise of supernatural dangerous phenomenon as nothing more than closed-eyed, fear mongering? And if that is all true, then who will stand as the champions all of humanity?

That, my dear reader, is why this book exists, to tell you that there is another way, and that a programme for humanity’s salvation is already underway… whether you like it or not!

[Review] Nemesis: The Grey Sourcebook – 1st Edition

Watch the Skies! For they are ‘The Grey’ and they mean us great harm…

With the successful launch of the Conspiracy X roleplaying game in early 1996, New Millennium Enterprises (the original publishers of game line and the precursors to Eden Studios) quickly realised they were on a winner and had captured an audience wanting to know more of the setting’s mythology and background. Either anticipating this interest or responding rapidly to its demand, Nemesis – The Grey Sourcebook was released a few months later.

This review continues my series of looking back on the various books, supplements and publications that have been released for Conspiracy X over the years, and in the processes looking at what insights this – once extremely popular – roleplaying game might reveal to us here in the 2020s.

[Review] Conspiracy X Second Edition Introductory Kit

Project Bluebook lied to you. They are among us, and they have been here for some time.

Those are the first words to greet the reader of the Conspiracy X (Second Edition) Introductory Game Kit; two short sentences that I suspect convey the core conceit of Eden Studio’s popular roleplaying game of modern-day conspiracy and alien invasion more concisely than perhaps a hundred more paragraphs ever could. They invite the reader into a world of mystery, of lies and intrigue, and hint that maybe… just maybe… they can do something about it.

But does the Conspiracy X Second Edition Introductory Game Kit (hereafter noted as simply the Intro Kit) live up to this tempting summons? Does it deliver as a ‘taster’ of things to come, or does it simply leave a foul tang on the tongue? Well, let’s read on and find out…

[Interview] M. Alexander Jurkat – Founding Owner of Eden Studios

One of the pleasures I have as an ‘archivist’ of some pretty cool, albeit it Out-Of-Print, roleplaying games (see www.stormbringerrpg.com and www.darkconspiracytherpg.info for other sites I run) is the opportunity to interview the creative forces behind the products that now line my (overburdened) shelves. Over the years I’ve interviewed plenty of gamers who have given their time and effort to chat with me about the creation and history of various games and products, but few has given me as much pleasure as this interview with Alex Jurkat – one of Eden’s Studio’s founding editors. Please read on to hear about how Eden rose would rise to become one of the leading lights of tabletop gaming in the late 90s and early 2000s – from saving Conspiracy X from what could have been a very fatal false start, through to the arrival of the Unisystem mechanics and the publication of the Buffy the Vampire Slayer RPG….

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