Author: Marcus Bone Page 7 of 10

[Conspiracy X] Welcome to a New Bodyguard of Lies

A few years back I rediscovered Eden Studios’ interesting game of aliens and the supernatural; Conspiracy X (now in a superb 2nd edition). As was my want at the time, I threw together a little website to collect together my thoughts on the game and to act as an outlet for a few creative Con X ideas that I had bobbing about. While this did result in a number of articles being thrown up, the approach as a whole never really went anywhere, competing as it does with my various other projects (such as this very site – unboundbook.org!). However, rather than just abandon everything I have created, and with a view towards consolidation, I have now transferred everything of real interest to pages within Unbound Publishing.

To ‘celebrate’ this event I’ve also released one of the many ConX scenario ideas I’ve tinkered with over the years – Blue on Blue – along with – from that old site – an interview I did with the 2nd Edition author Dave Chapman, and a rather harsh review of the aforementioned core Conspiracy X 2nd Edition Rulebook.

[Interview] David Chapman: Developer of Con X 2nd Edition

It seemed fitting that, given this is a blog supporting Eden Studios Conspiracy X RPG, we kick this whole effort off with a bit of a bang! Let’s be honest, the name – Dave Chapman – should already be one well familiar to you. A long time roleplaying game freelancer and contributor to numerous Eden Studios products, it is through Dave’s devotion that we ever saw a second edition of Conspiracy X (and more recently the other Con X supplements).

As you may well also know… actually, no… rather than rambling on ourselves, let’s ask Dave to introduce himself…

[Review] Conspiracy X Second Edition Core Rulebook

It seemed logical to start the review entries of this blog covering the book that brought about the rebirth of Conspiracy X in the middle of the 2000s – Conspiracy X 2nd edition. Written and compiled by the ever friendly David F. Chapman (Dave to his friends and fans – see our interview with him here), it not only converts the game into Eden’s Unisystem mechanics, but also blends together material from numerous first edition supplements into a definitive post 9/11 edition.

I should warn you, this review is probably different from others you might have read on this game, I say this, as it doesn’t go into the background and premise of Conspiracy X, and nor will it directly compare this edition to the first. Instead it simply focuses on the various elements that I, the reviewer, have found of most interest within its pages – from the good to the not so good.

In the future, we’ll return to this book to look deeper into its contents, as well as examine what elements it brings to the gaming table and how they might be used in play.

Lurker in the Labyrinth

In Darker Places, Pale Things Thrive

The year is 1890, and Victoria – the Queen of the United Kingdoms of Great Britain and Ireland, and first Empress of India – sits upon the throne. Under her benevolent gaze the British Empire has grown to become one upon which the sun never sets and has no rival.

Yet behind such glory, hope and progress something rotten grows near its heart; an evil so great that its revelation alone may destroy everything the Queen and her subjects have done to raise the Empire to such noble heights. For too long the older gods have been forgotten, hidden away in myth and whispered only as legend. But now, a plot is in place to bring these wrongs to right and return the most British of these Great Old Ones back onto its throne.

Mankind has always dabbled in the occult and eerie, whether in error, innocence, or in the search of power, and it is a combination of such motivations that will bring the Investigators face to face with the long forgotten Lord of the Labyrinth – Eihort – and his ill-spawned brood.

Dire Consequences

Otherwise known as Serpents by Gaslight

DIRE CONSEQUENCES or ‘Serpents by Gaslight’ is a 7th Edition Pulp Cthulhu adventure set in the Gaslight era (England in the 1890s). Written for a party of as many as six Investigators it provides a landscape in which the players can take on the roles of true anti-heroes (or at least not such nice people) and within these bounds explore their character’s motivations and darkest desires.

In Dire Consequences, the players take the roles of Investigators who have all fallen victim to Roland Hibenabe – a moneylender, blackmailer and mean-spirited old man of unknown origin, but dark reputation – who treats the characters as little more than puppets at his beck and call. This is no life for a respectable gentleman or lady of good standing, but such is the life of one who has – deliberately nor not – steps outside the bounds of respectability. All is not lost, however, for as the adventure opens, their ‘patron’ has invited them to his luxurious manor with the seemingly unlikely promise to free them from their bonds.

As suspected, this offer is too good to be true, with the truth of the matter is that Hibenabe requires the characters’ presence for other nefarious purposes. As will be discovered as the scenario unfolds, the results of this experiment will be anything but successful, and instead the group will find themselves transported back in time, to an age where Serpent Men rule the Earth. Lost in this ‘prehistory of man’, the Investigators will discover that they are not alone and that within an ancient city the Serpent Men look to the future, attempting to open a portal to our time, in a hope to retake what they are losing in their own.

In this story, old friends will be rediscovered, and new challenges faced, but in the end, it is up to the players to decide just how dire the consequences will be

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