Category: One-off Adventures

[Scenario] No Good Deed – Conspiracy X 2nd Edition

The development of this scenario has a long and (un)interesting story, with its genesis arising during a holiday break with my family and it being changed, chopped-up and rewritten numerous times in the years since. What you find below is the final version, one I feel brings the core elements of a story to life without belabouring the point – a demonstration of how even the most humanitarian of deeds comes with consequences in the setting like Conspiracy X.  Of course, while at its heart No Good Deed is a pretty simple and straightforward investigative adventure (the longest by word count – at 14,000 – that I’ve written for Conspiracy X) I just know that conspiracy-horror fans will get a kick out of playing it. I do hope you enjoy!

No Good Deed

NO GOOD DEED is an investigative scenario that will throw an unsuspecting AEGIS Cell into a race against time. From a seemingly straightforward police shooting through to experiments with Saurian DNA, as the old saying goes ‘no good deed ever goes unpunished’.

Designed to introduce new players to the world of Conspiracy X. It should take no more than a few hours to complete, but this could be extended by both the players actions and the Chronicler’s desire to explore some of the key plot points further.

A long time in the making, I need to thank the following for being my guinea-pigs… I mean playtesters… of this scenario as it went through its various iterations – Darryn Mercer, Mark Chiddicks, Julia Blackmore, Marcus Gustafson, Garth Allen, Dan Woodhouse, Angela Whiteman, Hamish Gaundan, and Roger Awhimate.

[Conspiracy X] Welcome to a New Bodyguard of Lies

A few years back I rediscovered Eden Studios’ interesting game of aliens and the supernatural; Conspiracy X (now in a superb 2nd edition). As was my want at the time, I threw together a little website to collect together my thoughts on the game and to act as an outlet for a few creative Con X ideas that I had bobbing about. While this did result in a number of articles being thrown up, the approach as a whole never really went anywhere, competing as it does with my various other projects (such as this very site – unboundbook.org!). However, rather than just abandon everything I have created, and with a view towards consolidation, I have now transferred everything of real interest to pages within Unbound Publishing.

To ‘celebrate’ this event I’ve also released one of the many ConX scenario ideas I’ve tinkered with over the years – Blue on Blue – along with – from that old site – an interview I did with the 2nd Edition author Dave Chapman, and a rather harsh review of the aforementioned core Conspiracy X 2nd Edition Rulebook.

Dire Consequences – A Gaslight Scenario

With the Grand Reorganisation of the Unbound Publishing site and a renewed personal interest in the Call of Cthulhu game setting, I’ve restarted work on one of my older project – Dire Consequences.

I aim to have the completed supplement out around September this year (about a year after Monophobia), but will aim to release a number of teasers and drafts for both interest sake and to see what the playing public think of my approach.

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