Category: Call of Cthulhu

News and Material related to Chaosium’s Call of Cthulhu RPG

Against the Green Flame

The year is 1917 and the Great War – the war to end all wars – rages into its 4th year. All of Europe is ablaze with conflict.

With no end in sight, the flower of England’s youth fights on in the vain hope of securing a brighter, better future for themselves. Yet, little do they know how history will unfold as a darker, older evil begins to sweep across their beloved homeland.

For those who remain behind in this green and pleasant land, life is not the same. Each day the newspapers bring word of yet another battle, and the lists of the dead. With the war comes change, and the traditions so strongly upheld since the reign of Queen Victoria, have begun to break down; women join the workforce in the place of their fathers, husbands and sons, and the rigid class structure begin to show its first signs of fragility. It is these hardy souls, those not called to arms but nevertheless drawn to the fight, who must rise to the challenges ahead, and together stand Against the Green Flame!

Against the Green Flame is a Call of Cthulhu mini-campaign (i.e. a longer adventure spanning multiple sessions) written for a small group of experienced players. Set during the last grueling years of the Great War, it places the investigators on a quest to learn more about the deeds of a dear friend; a mission that will lead them to confront agents of a horror worse than any nightmares.

As the group uncovers the extent of the threat, following the last clues left by their friend, they will find themselves travelling from rural England, into bustling metropolises and even into the heart of the very conflict that so devours the known world.

Projects Update – March 2016

Prompted by a post over at Yog-sothoth.com (after I mentioned that I’d updated the site with a new theme) I thought I’d create a brief overview of the status of all the projects I’ve previously mentioned here (or elsewhere). Please note that, as with everyone when they get older, I do not have the free time I once had for elective writing, with work, family and other commitments often getting in the way.

On top of which, Call of Cthulhu no longer quite has the appeal it once did. Don’t get me wrong, I still love the themes and stylings of lovecraftian horror, but 7th edition has left me feeling a bit empty in regards to the direction of the game. Please note that I respect everything Rick and his team are doing over at Chaosium, but this new vision of Call of Cthulhu ain’t my Call of Cthulhu.

Dire Consequences – Introduction

I thought, as I have the draft completed for it, that I would upload the Introduction Chapter for Dire Consequences for anyone interested to take a look at. While only a draft it does give a good overview of what the adventure will be like, who is involved and where it is set.

In summary it will be:

  • A three-plus session adventure for a selection of pre-generated characters.
  • Set in the Gaslight era, it focuses on plot but in a way that lets the players go wild with their characters (in other words it tells a set story, but opens up how the characters interact with it).
  • I’m aiming for September release, but this depends on getting art, maps and other extras done!

Monophobia – Cthulhu Adventures for Lone Investigators

Almost a decade in development, Monophobia is a collection of Call of Cthulhu adventures for lone Investigators (and a willing Keeper). Written by Mark Chiddicks and Marcus Bone, two veteran Call of Cthulhu Keepers, it includes fantastic cover art by Ashley Jones (the artist responsible for the most compelling Tatters of the King)

In Monophobia you will find:https://unboundbook.org/content/Monophobia – Version 1.1 – September 2010.pdf

  • Advice on running adventures for lone Investigators.
  • Three Mythos-based adventures taking 2-4 hours each to complete.
  • Handouts and maps for each scenario.
  • A pre-generated Investigator specifically created for each adventure.

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