I’ve come to the conclusion that the best way of keeping up to date with all things Call of Cthulhu is via Bret Kramer’s excellent Tomes in Progress blog. Not only does Bret have his finger on the pulse of Lovecraftian RPG material, but he also maintains links to everyone and everything you need to know about our little section of the hobby!
Author: Marcus Bone Page 9 of 10
Geist in the Shell has been written as an introduction to a larger The Esoterrorists campaign; acting as a framework (or kicker) upon which Game Masters can build their
scenarios. While this was written for the 1st edition Esoterrorists ruleset, it can be easy adapted to the more recent 2nd edition with little need for change.
Karl Geist is dead. Although you wouldn’t have guessed it to look at him, Karl, a tall, lanky youth, barely out of his teens, knew more about the world of the Esoterrorist threat than even the most observant Ordos Veritatis operative could ever have imagined. And it was this knowledge that has seen him murdered. It is up to the OV operatives to find out just why Geist was killed and his brain removed. Of course, this mystery will lead the characters to discover so much more…
Cthulhu Dark Ages: Guide to England is a brief primer into the world of the Anglo-Saxon’s in 1000AD. This guide has been written to supplement this information already existing the Cthulhu Dark Ages rulebook, and introduces a number of suggested rule changes that help reflect the dangers and difficulties during this period of history.
Jim over at Skype of Cthulhu has posted two of the scenarios from Monophobia up as actual play recordings. Well worth the listen, with Jim’s excellent Keeping (trust me it ain’t easy running for one player!) and sterling jobs by the two players Dan (from the Miskatonic University podcast) and Toni, respectively! I recommend you pop over for a listen!
I thought, as I have the draft completed for it, that I would upload the Introduction Chapter for Dire Consequences for anyone interested to take a look at. While only a draft it does give a good overview of what the adventure will be like, who is involved and where it is set.
In summary it will be:
- A three-plus session adventure for a selection of pre-generated characters.
- Set in the Gaslight era, it focuses on plot but in a way that lets the players go wild with their characters (in other words it tells a set story, but opens up how the characters interact with it).
- I’m aiming for September release, but this depends on getting art, maps and other extras done!
