Author: Marcus Bone Page 8 of 9

Projects Update – March 2016

Prompted by a post over at Yog-sothoth.com (after I mentioned that I’d updated the site with a new theme) I thought I’d create a brief overview of the status of all the projects I’ve previously mentioned here (or elsewhere). Please note that, as with everyone when they get older, I do not have the free time I once had for elective writing, with work, family and other commitments often getting in the way.

On top of which, Call of Cthulhu no longer quite has the appeal it once did. Don’t get me wrong, I still love the themes and stylings of lovecraftian horror, but 7th edition has left me feeling a bit empty in regards to the direction of the game. Please note that I respect everything Rick and his team are doing over at Chaosium, but this new vision of Call of Cthulhu ain’t my Call of Cthulhu.

Against the Flame

Against the FlameJames Croot, your old friend or mentor is dead. But just want was the old man up to, and why did he say to his niece that ‘all that he had done was for the best‘ just before he died?

In Against the Flame, a mini-campaign in the style of Tim Wiseman’s Tatters of the King, you will have a chance to find out…

More Monophobia Audio

I’ve been a bit slack on updating you all when others mention or discuss Monophobia or the Unbound Book. This year we’ve seen –

I’m a little overwhelmed that so many people have played and recorded our games. All I can say is ‘Thank you!’.

 

Keeping astride Cthulhu

I’ve come to the conclusion that the best way of keeping up to date with all things Call of Cthulhu is via Bret Kramer’s excellent Tomes in Progress blog. Not only does Bret have his finger on the pulse of Lovecraftian RPG material, but he also maintains links to everyone and everything you need to know about our little section of the hobby!

[Scenario] Geist in the Shell

Geist in the Shell has been written as an introduction to a larger The Esoterrorists campaign; acting as a framework (or kicker) upon which Game Masters can build their
scenarios. While this was written for the 1st edition Esoterrorists ruleset, it can be easy adapted to the more recent 2nd edition with little need for change.

Karl Geist is dead. Although you wouldn’t have guessed it to look at him, Karl, a tall, lanky youth, barely out of his teens, knew more about the world of the Esoterrorist threat than even the most observant Ordos Veritatis operative could ever have imagined. And it was this knowledge that has seen him murdered. It is up to the OV operatives to find out just why Geist was killed and his brain removed. Of course, this mystery will lead the characters to discover so much more…

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