Author: Marcus Bone Page 8 of 10

Nightmares in Canvas

Deep underground The Sleeper dreams, waiting to return to the waking world. As he plots and plans Kingsport trembles, for his wrath is great and his desires many…

For as long as anyone can remember Kingsport has lured creative souls, be they artists, writers or dreamers…. yet has anyone ever asked, do all those that arrive ever get to leave?

Nightmares in Canvas is an investigative scenario set in the sleepy seaside town of Kingsport. A mystery unfolding in the spring months of 1928, it focuses on the struggles of a long-forgotten member of the infamous Kingsport Cult and his attempts to return to the waking world from a land of nightmares. Drawn into this nefarious plan by the disappearance of George Camper, a budding artist and friend of the Investigators, the players will learn not only of this cultist’s actions in the past and present, but also his plans for Kingsport’s future.

Together will the party succeed in stopping the ancient and insane sleeper, Nathaniel Orne? Or will they themselves be drawn into the Nightmares in Canvas?

Against the Green Flame

The year is 1917 and the Great War – the war to end all wars – rages into its 4th year. All of Europe is ablaze with conflict.

With no end in sight, the flower of England’s youth fights on in the vain hope of securing a brighter, better future for themselves. Yet, little do they know how history will unfold as a darker, older evil begins to sweep across their beloved homeland.

For those who remain behind in this green and pleasant land, life is not the same. Each day the newspapers bring word of yet another battle, and the lists of the dead. With the war comes change, and the traditions so strongly upheld since the reign of Queen Victoria, have begun to break down; women join the workforce in the place of their fathers, husbands and sons, and the rigid class structure begin to show its first signs of fragility. It is these hardy souls, those not called to arms but nevertheless drawn to the fight, who must rise to the challenges ahead, and together stand Against the Green Flame!

Against the Green Flame is a Call of Cthulhu mini-campaign (i.e. a longer adventure spanning multiple sessions) written for a small group of experienced players. Set during the last grueling years of the Great War, it places the investigators on a quest to learn more about the deeds of a dear friend; a mission that will lead them to confront agents of a horror worse than any nightmares.

As the group uncovers the extent of the threat, following the last clues left by their friend, they will find themselves travelling from rural England, into bustling metropolises and even into the heart of the very conflict that so devours the known world.

Projects Update – March 2016

Prompted by a post over at Yog-sothoth.com (after I mentioned that I’d updated the site with a new theme) I thought I’d create a brief overview of the status of all the projects I’ve previously mentioned here (or elsewhere). Please note that, as with everyone when they get older, I do not have the free time I once had for elective writing, with work, family and other commitments often getting in the way.

On top of which, Call of Cthulhu no longer quite has the appeal it once did. Don’t get me wrong, I still love the themes and stylings of lovecraftian horror, but 7th edition has left me feeling a bit empty in regards to the direction of the game. Please note that I respect everything Rick and his team are doing over at Chaosium, but this new vision of Call of Cthulhu ain’t my Call of Cthulhu.

Against the Flame

Against the FlameJames Croot, your old friend or mentor is dead. But just want was the old man up to, and why did he say to his niece that ‘all that he had done was for the best‘ just before he died?

In Against the Flame, a mini-campaign in the style of Tim Wiseman’s Tatters of the King, you will have a chance to find out…

More Monophobia Audio

I’ve been a bit slack on updating you all when others mention or discuss Monophobia or the Unbound Book. This year we’ve seen –

I’m a little overwhelmed that so many people have played and recorded our games. All I can say is ‘Thank you!’.

 

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