Monophobia – Cthulhu Adventures for Lone Investigators

Almost a decade in development, Monophobia is a collection of Call of Cthulhu adventures for lone Investigators (and a willing Keeper). Written by Mark Chiddicks and Marcus Bone, two veteran Call of Cthulhu Keepers, it includes fantastic cover art by Ashley Jones (the artist responsible for the most compelling Tatters of the King).

In Monophobia you will find:

  • Advice on running adventures for lone Investigators.
  • Three Mythos-based adventures taking 2-4 hours each to complete.
  • Handouts and maps for each scenario.
  • A pre-generated Investigator specifically created for each adventure.

THE ADVENTURES
Monophobia contains three adventures. Each is designed to explore a different aspect of the Mythos, and will push the Investigator to the limit of their sanity, skill and determination.

  • Vengeance From BeyondIn which a hunt for a stolen book ends surprisingly easily, but not without consequences. When the spirit of a dead occultist haunts the Investigator in ways that nobody else can see, madness beckons, and the only escape seems to lie in crossing the ultimate threshold.
  • Of Grave Concern In which the Investigator’s knowledge could well be the death of them. When a meeting with an acquaintance results in the Investigator’s mind being transferred into a walking corpse, it’s a race against time to discover who could perpetrate such a dastardly deed… and more importantly, why?
  • Robinson GruesomeIn which the Investigator is marooned on a South Seas island, and goes from believing he is utterly alone to fervently wishing that he truly was. Facing death from all quarters, the Investigator must confront a desperate native priest and his ancient god in a primitive struggle to the death.

 

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Dire Consequences – A Gaslight Scenario

1 Comment

  1. Mahrak

    I ran the Robinson Gruesome scenario when introducing a new sailor character to an excisting campagin in 7th edition Pulp Cthulhu.

    Both I and the player had a lot of fun with it but I also added some Younglings from the Lightless Beacon adventure to it, since the pulp character of my player was combat oriented.

    I don’t want to spoil the adventure too much, so I will be vague. My player managed to partially predict the actions of the antagonists, set up some traps and steal a seaworthy vessel. Since the character was doing so well I threw in some Younglings from The Lightless Beacon at the end as an extra challenge. The character beat them back and managed to impale the last foe on a survival spear with an extreme success.

    I highly reccomend the Robinson Gruesome adventure.

    Keeper tips:
    I suggest that Keepers play out the first few days of survival gameplay and summarize the following days/weeks of more menial or repetetive tasks so it does not get tedious.

    I also allowed the player to make Idea rolls on survival techniques and on a success gave them suggestions based on the information given in the module.

    In addition we looked up some edible plants that could possibly grow in the area where the adventure takes place, such as taro root and breadfruit when the player made checks to forage for food. Looking at the pictures of native plants really added to the immersion.

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